Computer Science
Language: C#
Engine: Unity
IDE: Visual Studio 2013
Development Time: 3 months
Network Protocol: UDP via Photon Unity Networking
Game Documentation: Endless
Game Design
High Concept: Players are pitted against each other in action packed space combat built around each players
ability to pilot. Players choose from a selection of unique ships and battle to be the best.
Genre: Action Arcade Shooter
Objectives: Players duke it out in all out space combat in either team deathmatch or free for all game modes.
Each player gets to choose from multiple ship styles.
Each Individual ship has different strengths and weaknesses.
Setting Solar Flare and Asteroid Field in year 3001
Game Modes: Free for All,
Team Deathmatch
Builds:
x86 Architecture Build:
x86_64 Architecture Build: