Swordfish Space Systems
Development Time: 1 Month
IDE: Visual Studio 2013
Inspired By: Titanfall 2 UI, Cowboy Bebop
Tutorials/Sources: 3D Buzz
Art Assets created by: @amandasaenz & me
Overall Goal: Implement a TitanFall 2 Titan UI
Description: I will be building an interface to my own titan. I was inspired by the Titanfall 2 in game Titan UI. The background of the UI will be from Cowboy Bebop. The Swordfish II
was the beginning of the Swordfish Space Systems. An astro and software engineering team then waited years later to create a new titan called, SwordFish Titan II.
The interface will incorporate
3D objects (created in Maya) , Pivots, Panels, Anchors, C# Scripting, AudioSources (soundclips) , and relying heavily on Unity's animation system. It will be in 3D and the attempt will be to make it as close to the TitanFall 2
implemenation but in my own style. I assume that Respawn uses scaleform with as3 for their user interface programming but since I am not able to obtain the middleware, I will implement it in my own way.
Overview of Implementation:
Photoshop Art Asset Creation
Unity Animation System (Controlling via script and Inspector)
UX Design -> UI Implmentation
Unity C# Scripting for Photoshop layer manipulation
Pivots & Anchors
Manipulating 3D Objects and intertwining 2D animations
Balsamic Wire Frame tool
Syncing audioclips with UI modules for full immersion